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Sports Programs

17th Asian Games INCHEON 2014 2014.9.19~10.4 D-DAY


Sports Programs

Aquatics

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Aquatics

  • Aquatics
  • Archery
  • Athletics
  • Badminton
  • Baseball
  • Basketball
  • Bowling
  • Boxing
  • Canoe & Kayak
  • Cricket
  • Cycling
  • Equestrian
  • Fencing
  • Football
  • Golf
  • Gymnastics
  • Handball
  • Hockey
  • Judo
  • Kabaddi
  • Karate
  • Modern Pentathlon
  • Rowing
  • Rugby
  • Sailing
  • Sepaktakraw
  • Shooting
  • Squash
  • Table Tennis
  • Taekwondo
  • Tennis
  • Triathlon
  • Volleyball
  • Weightlifting
  • Wrestling
  • Wushu
Event Description
Team

7~12 players per team (7 players, 5 substitutes) According to the regulations of the Asian Games, the weight of male players must be 80 kg or less and 70kg or less for female players.

Duration of Match

Men play for 20 minutes in each half with a 5 minute half-time break. Women and men weighing 50 kg or less play 15 minutes in each half with a 5 minute half-time break. (There is extra time in the event of a tie score after the game. Extra time is played for 5 minutes in each half.) There is a court change after the first half.

System of Scoring

Each team shall score one point for every opponent out or put out by tag or physical contact  / 1 point for the defenders when the ‘raider’ (attacker) is caught or fails.

Game progress
  • Coin flip
    • Captains of each team meet at the middle line for the coin flip, and the winner can chose to attack or select the court side.
      (The second half starts with the attack by the side that defended in the first half.)
  • Cant
    • Players cant ‘Kabaddi, Kabaddi’ as soon as a player (raider) of a team comes into the opposing team’s court. This is called cant, and is also a period in which players can attack by going to the opposing team’s court.
  • Raider
    • The raiding team scores when the raider returns after tagging the defender. The raider scores 1 point by tagging 1 player, and 2 points by tagging 2 players. Tagging with the feet is allowed! When the chanting ends while the raider is attacking, the defending team earns 1 point.
      The raider must return before the chant is over, and must pass by stepping on the baulk line or by tagging the opposing player.
      When the raider returns after tagging a player (raider’s body passing the midline), the tagged player is out, and must be sent off the field.
  • Anti-Raider 
    • Anti-Raider must block the raider from returning. 2 players should grab the raider’s hands, or a single player should grab the legs. The raider is sent off the field when caught. Anti-Raider should catch the raider to prevent the raider from earning points before the raider tags a player.
  • Shift of attacking side
    • When 1 raid by the raider is over, the other team sends a raider.
      Likewise, the teams send raiders in shifts. (A player can perform as many raids as he/she desires.)
  • Return of the players
    • When a team earns points after an elimination of an opposing player, the number of players corresponding to the amount of points can return. In such case, players can return in the order they were eliminated.
  • Inside Line
    • Sideline refers to the inside line and the outside line. When there is no contact between the raider and the defenders, players must not cross the inside line.
  • When players cross the inside line without contact between defenders and raider, they are sent off the field. The raid by the raider still continues. Also, when the raider crosses the inside line without tagging the defenders, the raider is sent off the field.
  • Outside Line
    • After the contact between the raider and the defenders, the court is expanded to the outside line, creating a lobby. For outside lines, players can go out of the court when a part of their body is still within the line.
      However, when the player is completely out of the court, he/she is out. When the player is out of the court but a part of his/her body is in touch with a defender in mid-air, he/she is not considered out.
  • Third and Last Raid
    • When a raider fails to touch a defender, or is not caught after 3 raids (raid with no score), the opposing team earns a point at the end of the third raid. This point is called an unproductive point.
  • Lona
    • If the entire team is eliminated, the opposing team earns 2 points, allowing the entire team to return back to court. When a team has 2 players or less on the court, it can declare a lona. In such case, 2 points and the additional points corresponding to the players left on the court are granted to the opposing team.
  • Substitution
    • Substitutions can be basically made at a halftime and a time out.

  • Stoppage in a match
    • Time outs are given twice each in the first and second half of the game in which substitutions are possible. Only in the case of injuries shall the game be stopped for two(2) minutes where substitutions are not allowed. If a substitution is wanted, the relative team shall call for a time out.
Foul
  • Kicking from the front
  • Excessive contact (Punching, etc.)
  • Grabbing the hair
  • Pulling the clothes
  • Dangerous actions, such as when a defender tackles the raider above the neck
  • Defender deliberately pushes the raider out of the side line
  • Deliberately stopping the chant
  • Catching the raider by strangling the raider with both legs
  • Raising severe claims on the decisions of the referee
Check before matches
  • Neat fingernails
  • Tying long hair
  • Remove all metal jewelry (earrings, rings, watches, etc.)
Cautions during matches
  • Must not take over 5 seconds when sending a raider
  • No personnel other than players should step in the court area
  • Ensure cants are loud enough to be easily heard
  • Raider must start chanting before going to the court of the opposing team
  • Players who are out must stand-by on the sitting-block
  • No players, excluding the captain, can give instructions during the match. Captains can only talk to players when they are in their area. Any form of coaching by a coach or player is forbidden.
  • Must not send 2 or more raiders
Technical Officials
  • Consists of 1 referee, 2 umpires, 1 scorer, and 2 assistant scorer. Officials must wear an armband indicating their position.
  • Referee (1 person)
    a. Undertakes all responsibility regarding the progress of the match
    b. Directs member changes
    c. Declares the start of the match and half-time, inform of the end of the match 5 minutes in advance, calls a time-out in case of injuries.
  • Umpire (2 persons)
    Makes the following decisions
    a. Whether a tag is valid or not / Safe return of the raider / Capture of the raider
    b. Line out announcement / Checking whether a player is sent off the court
    c. Fouls, warnings, disqualifications, penalty points

    When the 2 umpires cannot agree on such decisions, the referee makes the final decision

  • Scorer (1 person)
    a. Confirm participating players
    b. Record the scores of both teams
  • Assistant Scorer (2 persons)
    a. Record point loss
    b. Equivalent authority to that of the umpire regarding line out
    c. Instruct and confirm the order of returning players
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