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Sports Programs

17th Asian Games INCHEON 2014 2014.9.19~10.4 D-DAY


Sports Programs

Aquatics

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Aquatics

  • Aquatics
  • Archery
  • Athletics
  • Badminton
  • Baseball
  • Basketball
  • Bowling
  • Boxing
  • Canoe & Kayak
  • Cricket
  • Cycling
  • Equestrian
  • Fencing
  • Football
  • Golf
  • Gymnastics
  • Handball
  • Hockey
  • Judo
  • Kabaddi
  • Karate
  • Modern Pentathlon
  • Rowing
  • Rugby
  • Sailing
  • Sepaktakraw
  • Shooting
  • Squash
  • Table Tennis
  • Taekwondo
  • Tennis
  • Triathlon
  • Volleyball
  • Weightlifting
  • Wrestling
  • Wushu
Event Description

Rugby is played with two teams consisting of 7 players who comply with the rules and compete in a spirit of fair play. It is a game of running, passing, kicking and grounding with the ball in order to score the most points.

The key point about rugby that distinguishes it from American football is that players cannot pass the ball forward. All passes must be made to players standing on an equal line or behind.

Players can score through a try (taking the ball to the endpoint of the opposing team’s goal line, and placing it on the ground) or by throwing the ball between the goal posts. A successful try is worth 5 points, and another 2 points are given if the subsequent Conversion Kick is made. Also, 3 points are given for making a Drop Kick (kicking the ball after bouncing it on the ground) or a Penalty Kick (provided after a severe foul by the opposing team).

The rugby adopted for the 2016 Rio de Janeiro Olympic Games is a seven-per-side rugby with only 7 players.

‘Rugby Sevens’ lasts for 14 min (7 min for each half, 1 min of break time / 10 min for each half and 2 min for break time in the finals)

Seeds
  • The top 3~4 teams are seeded accordingly, and the ranks are determined by the latest Asian tournament results and an agreement with the International Rugby Board.
Game Time

  • Qualifier round: 7 min halves, Total of 14 minutes (1 min half-time break)
  • Finals: 10 min halves, Total of 20 minutes (2 min half-time break)
  • Extra Time: 5 min halves. No half-time break, and teams change sides after the first half.
Game method

  • When there are 2 groups
    : After cross-matches between the 1stand 2ndrank team of each group, winners of each cross-match advance to the finals, whereas defeated teams play in the 3rdplace playoff.
  • When there are 3 groups
    : The 1stranking team of each group and the 2ndranking team with the best results advance to the semi-finals, which are conducted among a total of four teams through the knock-out method. Winners in the semi-finals advance to the finals, whereas the defeated play in the 3rdplace playoff.
  • When there are 4 groups
    : The top 2 teams of each group advance to the quarter-finals through the knock-out method. Winners in the semi-finals advance to the finals, whereas the defeated play in the 3rdplace playoff.
In case of a draw

    Apply a knock-out method in quarter-finals, semi-finals, finals, and 3rd place playoff.

    Each half has 5minutes, but there is no half-time break in extra time. The sudden-death system is applied. When the game remains a tie, the winning team will be determined through a coin flip.

Methods of providing points in the qualifier round

    Applies the system of win points

    4 points for a win, 2 points for a draw, 1 point for a loss, 0 points for forfeit

    In the event that a team is granted an unearned victory or forfeits during a group league tournament, the opposing team is granted 4 points.

    If a team forfeits, its scores lost and gained during the match become invalid

If 2 or more teams in the same group have the same points, their ranks are determined as follows.
  • Winner of the previous match
  • When there was a draw in the previous match, the team with larger goal difference
  • When the goal difference is equivalent, the team with larger try scores difference
  • When the try scores are equivalent, the team that scored the most during the league tournament becomes the winner. If the game remains a tie, the ranks would be determined by a coin flip.
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