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Sports Programs

17th Asian Games INCHEON 2014 2014.9.19~10.4 D-DAY


Sports Programs

Aquatics

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Aquatics

  • Aquatics
  • Archery
  • Athletics
  • Badminton
  • Baseball
  • Basketball
  • Bowling
  • Boxing
  • Canoe & Kayak
  • Cricket
  • Cycling
  • Equestrian
  • Fencing
  • Football
  • Golf
  • Gymnastics
  • Handball
  • Hockey
  • Judo
  • Kabaddi
  • Karate
  • Modern Pentathlon
  • Rowing
  • Rugby
  • Sailing
  • Sepaktakraw
  • Shooting
  • Squash
  • Table Tennis
  • Taekwondo
  • Tennis
  • Triathlon
  • Volleyball
  • Weightlifting
  • Wrestling
  • Wushu
Event Description
  • Track Match
  • Field Match
  • CombinedEvents
  • Road Race
Track Events
  • Sprints:100m, 200m, and 400m are called sprint events. Each athlete should run on his or her own 1.22m-wide designated lane separated by 5cm-wide white lines. No athlete shall be allowed a single false start.
  • Middle-distance event: This event is divided into 800 m and 1,500 m, with the runner running 2 laps around the 400 m track for 800 m and 3¾ laps for 1,500 m. In the 800 m sprint, the runner must run on a separate course from the starting line up to 120 m, and on the open course for the rest of the sprint. In the 1,500 m sprint, the runner starts on the open course from the starting line of the back straight.
  • Long-distance event: In the 5,000m , 12 runners qualifying through the preliminaries compete in the finals by running 12½ laps around the track. In the 10,000m, no more than 20 competitors run 25 laps around the track.
  • Hurdles: Runners run on separate courses during the 100 mH and 110 mH, in which 10 hurdles are placed on each lane. The runner will be disqualified for placing his/her foot outside the hurdle, but does not face any penalties for coming in contact with or tripping the hurdle. Of course, contacting the hurdle will inevitably reduce speed, making victory more difficult.
  • Steeplechase: In the 3,000m steeplechase, the runner must jump over 28 hurdles and 7 water jumps. The course must have 5 hurdles per lap, and the 4th obstacle must be a water jump.
  • Relays: The most important point in a relay race is handing over the baton. Dropping the baton or wasting too much time in handover is a critical error, and will make it impossible to achieve a good performance. 8 teams making it through the preliminaries face off in the finals, and each team has 4 runners passing the baton within a fixed area called the takeover zone. Each runner starts from a point respectively 100 m, 200 m and 300 m away from the starting line, with the 10 m to the front and back of that point (total of 20 m) being the takeover zone.
Field Events
  • High Jump : The order of the match is announced to athletes in advance. Jumpers can jump at any height among the pre-announced heights. The jumper must make the jump within 1 minute, and cannot continue jumping after 3 consecutive failed attempts. If the records are tied, the jumper with the fewest number of attempts is declared the winner, and if there still is a tie here, the jumper with the fewest number of total misses is declared the winner.

  • Pole Vault : Regardless of height, 3 consecutive invalidated attempts will prevent the jumper from clearing the next leap. The order is determined through a drawing, and the jumper chooses the initial height and following height to clear. The crossbar is haphazardly supported upon 2 uprights that will drop the bar at the slightest touch, with the bar height gradually elevating. If two or more vaulters finish with the same height, the tie is broken based on the number of misses at the final height. If the tied vaulters have the same number of misses at the last height cleared, the tie is broken by the total number of misses and attempts in the competition.

  • Long Jump : When more than 8 jumpers participate in the match, each jumper is allowed 3 attempts, and the 8 jumpers with the highest scores are allowed 3 more attempts. If a jumper shares the same score as the 8th rank, he or she is given 1 more attempt. If the jumper still has the same score, they are given another attempt to determine the rank. With less than 8 jumpers participating, each participant is allowed 6 attempts.

  • Triple Jump : The triple jump has the sequence of hop, step and jump.The hop starts with the athlete jumping from the mark on one leg, and ends landing heel first on the runway with the same leg. In the step, the athlete immediately jumps with the takeoff leg and lands on the runway with the opposite leg, covering as much runway as possible. In the long jump process, an athlete must hit the mark with his/her take off leg bringing the opposite leg bent and straight up; both legs must come in front of the athlete when landing inside the sand-filled pit. An attempt should be conducted within 1 minute. An athlete’s takeoff foot lands in front of the board and an athlete does not land inside the sand-filled pit, then the athlete fouls.

  • Discus Throw : In the discus throw, the thrower grips the disc in one hand and uses centrifugal force to throw the disc by turning within the circle 2.5 m in diameter. It does not matter in which direction the thrower turns to throw the disc, but the disc must fall within the two lines drawn in a 34.92° fan shape from the center of the circle. The throw is invalid when the disc falls outside the stated perimeter. After throwing the disc, the thrower must exit the ring from the rear half. Entering the front half at this time will be a foul, and the throw will be made invalid. Each competitor must throw 3 times within 1 minute, and the 8 competitors with the highest scores advance to the finals.

  • Javelin Throw : When throwing the javelin, the javelin must contact the surface within the inner edge of the lines at an angle of 34.92. It will not be considered a failure if the javelin strikes the cage after release provided that no other rule is infringed. If an athlete looses his/her balance and breaks the rule, it is not considered a failure and he/she is given a new attempt.

  • Hammer Throw : The athlete must throw the hammer from within the throwing circle, and the distance thrown is measured in a straight line from inside the circle circumference to the inside of the hammer’s descent point. When the hammer falls outside the 34.92° line from the center, the throw is invalid. The round has a time limit of 1 minute, and the 8 competitors with the highest scores after 3 rounds per competition are given 3 rounds each.

  • Shot-put : The athlete must not touch outside of the concrete throwing circle 2.135 m in diameter. Competitors must take their throw as if pushing an arm away from the shoulder. After three rounds each, the eight competitors with the highest scores are given 3 opportunities each. When there are less than eight competitors, they are given 6 opportunities each. A failure is given when the athlete’s foot touches the top of the circle or the foot stopper or any surface outside the circle. A failure is also given if the shot-put lands outside the 34.92 angle line from the circle.

Combined Events

Combined events are comprised of 10 events for men and 7 events for women, in which the match order is determined by drawing before the start of each event. Each competitor is allowed only 3 rounds in the long jump and in each throwing event. A competitor is disqualified from a track event if two false starts are made. The winner of combined events must have the highest score in terms of overall points. When the overall points are tied, the competitor with more high scores than the other competitor is the winner.

Road Races
  • Race Walk: Race Walk is an event in which the athletes compete without lifting both feet from the ground at the same time. Also, the advancing leg must be straight from the moment it touches the ground (knees must not bend).
  • Marathon: The marathon is a long distance road race in which the marathoners run 42.195 km (26 miles 385 yards), a distance considered to be the limit of a human’s physical strength. The marathon race is conducted under two principles: the marathoner cannot deviate from the course, and must complete the race under his/her own power. Thus, actions such as deviating from the official course and taking a shortcut will render the marathoner disqualified, and receiving help from another person during the race will also disqualify the athlete, regardless of the reason. Refreshment stands are installed every 5 km from the starting point to refresh the athletes’ energy. Marathoners are also disqualified for ingesting refreshments at locations other than the refreshment stands designated by the hosting organization, and will be disqualified if an employee or bystander throws water on them during the race, as this is considered helping.
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